Real-time game environment made in Unreal Engine 4.18. Responsible for all aspects. Based on a concept "Peripheral Neuropathy One" by artist Simon Stålenhag. I really enjoy his work and have wanted to do a full scene inspired by it for a while.
Maya, Zbrush, Substance, and Unreal Engine.
Real-time asset created with Maya and Substance Designer and Painter. Based on a concept by Simon Stålenhag. About 60k triangles and a 4k map.
Sub-d model of a 1971 Mazda Cosmo Sport. The first car with a commercially available rotary engine, only about 2,000 were made. A pretty cool little car. Modeled in Maya, rendered in Keyshot
Prop work done in Maya and Substance Painter and Designer, inspired by Victorian gothic revival architecture. Marmoset Toolbag 3's GI stuff is pretty sweet!