Sub-d model of a 1971 Mazda Cosmo Sport. The first car with a commercially available rotary engine, only about 2,000 were made. A pretty cool little car. Modeled in Maya, rendered in Mental Ray with light rig from my instructor, Matt Rosenfeld.
Real-time asset created with Maya and Substance Designer and Painter. Based on a concept by Simon Stålenhag. About 50k polys and a 4k map.
Prop work done in Maya and Substance Painter and Designer, inspired by Victorian gothic revival architecture. Marmoset Toolbag 3's GI stuff is pretty sweet!
A selection of professional work done at Muzzy Lane Software, including art for National Geographic's "The Underground Railroad: Journey to Freedom" and Digital Glass LLC's "Hungry Birds" as well as internal projects.