2D and 3D Artist
1971 Mazda Cosmo Sport
Sub-D hard-surface model of a 1971 Mazda Cosmo, done in Maya 2015
1971 Mazda Cosmo Sport Side
1971 Mazda Cosmo Sport Wireframe
wireframe view of 1971 Mazda Cosmo, done in Maya 2015
Zbrush sculpt of a draft horse, Maya 2015 and Zbrush 4r7
Sub-D model based on Trossen Robotics' Crawler drone
Crawler Drone Wireframe
Sub-D wireframe view of mesh based on Trossen Robotics' crawler drone
Created for Muzzy Lane's and Knewton's "Feed the Fox" educational game about food-webs and ecosystems.
Noelle, Hungry Birds EDU
Space Man Character Asset
Young Harriet Tubman
NPC Characters created for National Geographic’s online game “The Underground Railroad: Journey to Freedom."
Antagonist (Slave Catcher)
1958 Trabant P50
Sub-d mesh, modeled in Maya, textured with Photoshop and rendered in Mental Ray. Responsible for modeling and texturing. Light rig by my instructor, Matt Rosenfeld. Inspired by a trip to Berlin.